For the most part, this update will be applying various visual updates to Delirium, such as changes to the Delirium mist to make ground effects easier to see, some new colored lights to monsters and packs with Delirium on-death modifiers to more clearly represent the type of damage their skills will deal, and new effects for Vengeful Sky meteors and the Crushing Terror telegraph among others. There are also some adjustments to Delirium proper, like wind-up animations for volatile monsters before they explode instead of blowing up upon contact, adjustments to reward count pacing, and a number of bug fixes.
As for the rest of Path of Exile, this patch will mostly be fixated on further bug fixes and issue clearing, but there are a couple of tweaks to the game like the ability to select an Atlas mission from the Map Device, the ability to apply Shaper and Elder Influence to areas that also have Conqueror Influence, and several adjustments to some abilities. As is often the case with this game, the details go deep and hyper-specific, so make sure to read through the notes.
We’re in the process of deploying the 3.10.1 update that contains a fair amount of improvements and fixes to the Delirium League, including a small adjustment that will further increase performance. Thank you for your feedback and support!https://t.co/5gnxZikuKk pic.twitter.com/p3U73kCLNU
— Path of Exile (@pathofexile) March 26, 2020